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Penulis
DAFTAR ISI
1. Media dan Alat Peraga IPA.............................................................1
1.1. Pendahuluan................................................................................ 1
1.5. Soal-soal......................................................................................... 9
2.1. Pendahuluan.............................................................................. 11
2.4. Soal-soal...................................................................................... 28
3. Powerpoint Interaktif.........................................................................29
3.1. Pendahuluan.............................................................................. 29
3.4. Soal-Soal...................................................................................... 37
4.1. Pendahuluan.............................................................................. 39
4.3.1.Insektarium kering........................................................42
4.3.2.Insektarium basah..........................................................45
4.6. Soal-Soal...................................................................................... 54
5. Scratch........................................................................................................ 55
5.1. Pendahuluan.............................................................................. 55
5.2. Instalasi Scratch.......................................................................56
5.5. Soal-Soal...................................................................................... 64
6. Computational Thinking................................................................65
6.1. Pendahuluan.............................................................................. 65
6.4. Soal-soal...................................................................................... 70
7.1. Pendahuluan.............................................................................. 71
7.3. Games....................................................................................... 75
7.4. Simulasi....................................................................................... 77
7.5. Soal-Soal...................................................................................... 81
DAFTAR PUSTAKA..............................................................................83
viii | Pengembangan Media dan Alat
Peraga
BAB 1
1. Guru (komunikator),
2. Bahan pembelajaran,
3. Media pembelajaran,
4. Siswa (komunikan), dan
5. Tujuan pembelajaran.
1.5. Soal-soal
2.4. Soal-soal
POWERPOINT INTERAKTIF
3.1. Pendahuluan
Gambar 12. Contoh Awetan Serangga dalam Media Resin (Sumber: kyliehowarth.com)
SCRATCH
5.1. Pendahuluan
Kategori
Deskripsi Script Blok
Blok
5.5. Soal-Soal
COMPUTATIONAL THINKING
6.1. Pendahuluan
PROYEK SEDERHANA
MENGGUNAKAN SCRATCH
7.1. Pendahuluan
1. Menentukan materi.
2. Membuat narasi.
3. Membuat percakapan dalam Notepad/Ms.word.
4. Menyiapkan stage (atau bisa menggunakan yang tersedia).
5. Membuat rekaman suara sesuai percakapan.
6. Menentukan jumlah sprites dan geraknya.
3. : digunakan
untuk menambahkan efek audio, dapat
mengambil yang sudah tersedia,
mengupload rekaman suara, atau rekaman langsung pada
tab “sounds”.
7.3. Games
Gambar 17. Contoh Tampilan Jenis Game dalam Scratch (Sumber: scratch.mit.edu)
7.4. Simulasi
𝐹𝑔 = −𝑚𝑔 (1)
𝑑𝑣
= −𝑔 (6.b)
𝑑𝑡
7.5. Soal-Soal