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The 3rd Bogor English Student and Teacher (BEST) P-ISSN: 2721-0227

CONFERENCE 2021 E-ISSN: 2721-0219

EDUCAPLAY AS TEACHING MEDIA IN VIRTUAL CLASSES

Sri Surachmi W1 & Karl Jahniel S. Sison2


Universitas Muria Kudus, Nueva Ecija University of Science and Technology Philippines
amirachmi.w@gmail.com, sisonkarljahniel@gmail.com

ABSTRAK
Pembahasan seputar model pembelajaran dan media pengajaran di era digital, lebih-lebih di era
pandemic covid-19, merupakan hal yang sangat penting dan mendesak dalam dunia pendidikan.
Model pembelajaran online merupakan salah satu model yang dipilih karena model tersebut
merupakan model masa depan yang efektif sesuai dengan tuntutan perkembangan ilmu pengetahuan
dan teknologi. Sistem pembelajaran online ini pun tentunya menuntut adanya media pengajaran
yang relevan dengan pembelajaran tersebut. Berkaitan dengan hal tersebut, kajian ilmiah ini
bertujuan untuk memberikan solusi kepada guru dalam menciptakan media pengajaran dalam
pembelajaran online melalui kelas virtual yang dapat menumbuhkan interaksi belajar dan mengajar
secara virtual terutama dalam pembelajaran Bahasa Inggris. Educaplay dihadirkan sebagai bentuk
media pengajaran berbasis platform yang menarik, interaktif, dan atraktif. Sebagai sebuah platform
yang menarik, educaplay setidaknya dapat mengurangi kesulitan guru dalam mempersiapkan
materi ajar dan media pengajarannya dalam melaksanakan kelas virtual. Tentunya hal yang
menarik dari platform tersebut adalah banyak potensi yang dimiliki dari beberapa fungsinya. Selain
itu, platform tersebut dapat memacu siswa untuk belajar lebih baik dan menyenangkan walau
mereka harus belajar dalam kondisi kelas virtual. Dengan demikian, educaplay bernilai untuk
merangsang rasa percaya diri, pencapaian keterampilan, pemahaman pengetahuan, refleksi dan
argumentasi dalam proses belajar serta interaksi komunikasi antara pengajar dan pembelajar.

Kata Kunci: Educaplay, Media Pengajaran, Kelas Virtual

ABSTRACT
Discussions about learning models and teaching media in the digital era, especially in the era of the
COVID-19 pandemic, are very important and urgent in the world of education. The online learning
model is one of the models chosen because it is an effective future model in accordance with the
demands of the development of science and technology. This online learning system also requires
teaching media that are relevant to the learning process. In this regard, this scientific study aims to
provide solutions for teachers in creating teaching media in online learning through virtual classes
that can foster virtual learning and teaching interactions, especially in learning English. Educaplay is
presented as an attractive, interactive, and attractive form of platform-based teaching media. As an
attractive platform, educaplay can at least reduce the difficulty of teachers in preparing teaching
materials and teaching media in carrying out virtual classes. Of course, the interesting thing about
this platform is that it has a lot of potential from several functions. In addition, the platform can
encourage students to learn better and have fun even though they have to study in virtual classroom
conditions. Thus, educaplay is valuable for stimulating self-confidence, skill achievement,
understanding knowledge, reflection and argumentation in the learning process as well as
communication interactions between teachers and learner.

Keyword: Educaplay, Teaching Media, Virtual Classes

INTRODUCTION home; teachers and lecturers taught from


At the beginning of the covid-19 pandemic we home; office workers also had to work at
were all overwhelmed by circumstances that home only by relying on the internet. The
suddenly forced us to stay at home, work at need of internet became very high.
home, everything was done at home for an Responding to the situation, education
indefinite period of time. Of course, at first we sector inevitably had to change the pattern of
were very clumsy because suddenly things teaching and learning so that teaching and
became abnormal. Students had to study at learning continued. Students could learn

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The 3rd Bogor English Student and Teacher (BEST) P-ISSN: 2721-0227
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comfortably and teachers could continue to Moreover, educational media refers to media
teach, work, and innovate as well for the sake developed explicitly for the benefits of
of their responsibility for the progress and educating. The variety of matter distinguishes
success of students in the pandemic era. all educational media.
Thus, in the era of the COVID-19 In his paper, Ritakumari (2019) classified
pandemic, teaching media similarly turns out the educational media into:
to be very important. The most appropriate 1. Print media: books, journals, magazines,
teaching media at that time was computer- newspapers, workbooks, and textbooks.
based media with an online learning system. 2. Non-Print media: projected and non-
Kitao (1998, in Munir:2009) says that there projected media.
are three online learning functions that we can 3. Electronic media: audio media, visual
use on a daily activity, namely as media and audio-visual media, projected
communication tools, information access media and non-projected media.
tools, and educational or learning tools. 4. Audio media: audio tapes, record player,
Furthermore, Munir (2009) explained that the radio.
online learning system requires the existence 5. Visual media: television, computer, white
of supporting infrastructure and technology board.
support, such as computers, television, 6. Audio-visual: television, video tapes, and
satellite, interactive video, CD ROM, and so closed circuit television (CCTV).
on. 7. Projected media: film projector slides, and
As a form of teaching media in online so on.
learning through virtual classes, the author 8. Non-Projected media: 3 dimensional
will present an interesting, interactive, and objects, 2 dimensional objects, prints,
attractive online-based media, namely charts, models, and so on.
Educaplay as a solution to foster virtual Moreover, Bretz (in Sukiman, 2012:45)
learning and teaching interactions, especially categorized the taxonomy of media into 8
in learning English. classes:
As we all know, learning a foreign a) motion audio visual media,
language especially English for most students b) silent audio-visual media,
in Indonesia is not easy. In fact, it is necessary c) semi-motion audio media,
for them to provide motivation and support by d) motion visual media,
giving interesting media so that students will e) silent visual media
be moved to learn English with fun, especially f) semi-moving media,
if the learning is carried out in the form of g) audio media, and
virtual classes. Therefore, Educaplay is h) print media.
expected to encourage students to learn As reported that teaching media can
English without being forced. Furthermore, by improve student learning processes and its
presenting the illustration of Educaplay, existence is expected to improve student
teachers will be inspired to apply it so their learning outcomes. From the explanation
teaching will be more fun. above, we learn there are many and varied
teaching media. However, we have to prefer
Teaching Media in Virtual Class them wisely in order not to be wrongful.
Teaching Media Furthermore, the media we decide will be able
Before we learn more about media, Bertram et to encourage learners learn well and teaching
al. (2017) defines it as those resources that are becomes more interesting.
deliberately used to communicate with us.
They explained further that to entertain, to Online Distance Learning
inform, to educate or to is the point of the As we know, distance learning is present as a
communication. They add other outlooks learning system which does not run in a
related to media. classroom so there is no direct interaction
In line with them, popular media refers to between teachers and learners. Garrison and
media that are behaved by large numbers of Shale (1987, in Holden and Westfall:2010)
people, and include television, radio, films, reveals that “as defined by American Journal
newspapers, magazines, advertising leaflets, of Distance Education (1987), distance
billboards, and internet. Their major intents education is institutionally based formal
are to entertain, inform, and persuade. education where the learning group is
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separated and where interactive differences between conventional face-to-face


communications systems are used to connect learning designs and online distance learning.
instructors, learners, and resources. It means that teachers and learners have to
Alternatively, the United States Distance comprehend it include the rules and
Learning Association, has adopted the term procedures for the design in order to run well.
distance learning, and defines it as the
acquisition of knowledge and skills through Teaching Media for Online Distance
mediated information and instruction”. Learning
As time develops and science and In distance learning, Munir (2009) stated that
technology advances, distance learning can be the interaction between the teacher and the
engaged by online one. Holden and Westfall learner are able to be the form of synchronous
(2010) enlightens a new set of terms born out or asynchronous. Synchronous interaction is
of the internet as a result of development carried out by means of direct interaction or
internet to online learning: Web-based online meetings (online meetings), real audio
instruction, Web-based learning, Web-based or real video, Facebook and chatrooms.
training, online learning, distributed learning, Meanwhile, asynchronous interaction can be
and the most prominent new term, e-learning. done with mailing lists, discussion groups,
They add more that distance learning or newsgroups, and bulletin boards.
distance education, however, the term e- Holden and Westfall (2010) defined
learning includes the use of instructional further a synchronous learning environment. It
media technologies in its definition, hence the maintains live, two-way oral or visual
“e” for electronic. Predictably, the term e- communications between the instructors and
learning advanced not from an application, but the students. The instructors can transfer their
from the occurrence of the business terms e- knowledge to the students by
commerce and e-mail. 1) the use of audio response systems that
Talking about online learning, Williams support oral communications only;
(1999, in Holden and Westfall:2010) 2) the use of interactive keypad devices that
formulates it as “a large collection of support both the exchange of data and
computers in networks that are tied together so voice; or
that many users can share their vast 3) the use of video-conferencing
resources”. Stern (2018) gave the definition of technologies.
online learning by way of education that Meanwhile, they also elucidate the
happens over the Internet. People frequently existence of an asynchronous learning
signify it as “e-learning” among other terms. environment. It will happen when
Nevertheless, online learning is lately one communication between the instructors and
kind of “distance learning” – “the umbrella the students is not real-time. They set
term for any learning that takes place across examples such as the use of text materials
distance and not in a traditional classroom.” (print or electronic), and online discussion
The online learning model is an effective boards where students respond to questions
future model because it is in accordance with from the instructor or other students.
the demands of the development of science Furthermore, to support in establishing the
and technology. The management of the most applicable form for a certain distance
online learning system is different from the learning application, the Taxonomy of
conventional one. (Munir, 2009) He explained Distance Learning Instructional Media is
that online learning has variations according created as the table below.
to the mode it uses, namely fully online or in
combination with face to face which can also Table 1: Taxonomy of Distance Learning
be done by involving technology, such as Media
video conferencing or tele conferencing. Synchronous Asynchronous
From the idea above, we can learn that VISUAL ➢ Corresponde
online distance learning applies a web-based ONLY nce
online learning system. The online distance (include ➢ Pre-recorded
learning model starts with beneficial planning, graphics) video
then the way the learning material is delivered AURAL Audio Pre-recorded
(delivery content) to the learner that have a ONLY Conferencing Audio
concern to the design. Basically, there are VISUAL ➢ Instructional ➢ Pre-recorded

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CONFERENCE 2021 E-ISSN: 2721-0219

& Television/Sat Video achieved its full potential yet and to support
AURAL ellite e- ➢ Computer on progressing virtual classrooms exists
Learning Based beyond lately duplicating traditional one.
➢ Video Instruction
Teleconferenc ➢ Asynchronou EDUCAPLAY AS TEACHING MEDIA
ing s Web Based Educaplay
➢ Web Instruction Graça, et.al (2021) concluded in their research
Conferencing (WBI) that “through the didactic paths of vertical
➢ Audiographic ➢ Instructional articulation and horizontal articulation using
s Television the Educaplay platform, it was possible to see
➢ Virtual ➢ Virtual some of the many potentialities of some of its
Worlds Worlds functionalities.” The Educaplay platform
Source: Holden and Westfall, 2010 conceded both the enlargement of curricular
knowledge, encouraging the chief real
Virtual Classes concepts of each globalizing theme, and the
Marshall (2019) showed that “a virtual promotion of skills, values and attitudes
classroom is the use of a video conferencing helpful to the profile of the XXI century
system to bring together a group of people, student.
usually a trainer and learners, who can see Hence, what is Educaplay? It is a kind of
each other, share documents and visual an online tool or platform which permits
displays, talk via audio or chat and undertake teachers to design free educational games or
interactive activities individually or in aids with creative and professional result. The
groups.” He described a virtual classroom site is free to manage and removes the need
such as an outside, synchronous activity. It is for applying different software.
different from e-learning (which is outside and (technologyedu.com:2021, Prezi:2021)
asynchronous) or traditional classroom-based Educaplay was created by Juan Diego Polo.
training (which is face to face and He studied telecommunications Engineering at
synchronous). the UPC (Barcelona), working as an engineer,
Bell (2008) confirmed it related to a virtual professor, and analyst from 1998-2005 when
world – “a synchronous, persistent network of he decided to start creating wwwhatsnew.com.
people, represented as avatars, facilitated by To create free educational games of
networked computers.” EDUCAUSE also different types (Quiz, Matching, Crosswords,
characterized it as “online environment whose etc.) on Educaplay, teachers just register once.
‘residents’ are avatars representing individuals Then, they share them with their students, and
participating online.” receive the results. Since Educaplay is a form
There are some interesting things to be of educational platform, it effectively
comprehended regarding to virtual class. integrates tools that utilize a lot of features,
Biswas and Nandi (2020) found that the such as crucigrams, multiple choice,
difficulty in preparing the study material with questions, letter soup and others. The users
respect to the medium of instruction is one of can perform from same virtual environment.
the obstacles in virtual classroom. They also The table below demonstrates some activities
exposed the inability to motivate the students on Educaplay and its function of each activity.
to use virtual learning mode became a
challenge in virtual class. Falloon (2012) in Table 2. Educaplay Platform
his research also learned inside the virtual Functionalities
classroom that “a number of students felt Activity Functionality(s)
disadvantaged by a lack of technical 1) Riddles Find a word from a
knowledge about how the classrooms series of clues.
worked—specifically, how to make best use 2) Crucigram Complete a word,
of their multimedia support capability for their through clues that can
seminars.” He also informed the utility as well be: written, sound
included video and audio streaming, or image.
annotation of charts and diagrams, using the 3) Letter Soup Find words in the soup
drawing tools palette, and hyperlinking to of letters the words
external websites. Xenos (2017) suggested the requested
application of virtual classrooms hasn’t
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CONFERENCE 2021 E-ISSN: 2721-0219

4) Complete Add the missing words sending the games to Google Classroom is
texts in a paragraph or simple, too such as student work, automatic
sentence. grading, and engagement. She detailed more
5) Dialogue Cancel the audio of one many of us who have been teaching online
or more characters so require some variety. Currently, the site has
that the user many different types of activities and games:
can assume the role of memory games, video quizzes, crossword
that character. There puzzles, word search, fill in the blanks,
are two diagram completion (they call these map
playback modes: quizzes), quizzes, word search, and more.
continuous playback The picture below shows the form of
and phrase by phrase Educaplay platform. The first picture
playback. illustrates the types of activities on Educaplay
6) Dictations Write on the platform which we can show the original one in website
the text to be heard in of Educaplay. The second one confirms the
the dictation. types of game on Educaplay which displays
7) Sort letters Sort letters to form a several activities outstandingly modified for
word or phrase. English teacher such as dialogue games and
8) Linking Review concepts by dictation games. The second one had been
elements associating several shared by Vicki Davis. She is a full-time
words or images teacher and IT Director at a small school in
9) Create test Build questions Albany, Georgia.
questionnaire adapted to the concepts
you want to
evaluate.
10) Vídeoquiz Put questions on the
video, you can resort to
Youtube
Source: Own authorship, based on Salazar
(2014, in Graça, et.al., 2021)

Salazar (2014, Graça, et.al.) enhances


without an Internet connection, the platform
gives a permission to students to download
activities in flash format to
be improved and to be designed by their own
activities. Nevertheless, Quadros-Flores &
Raposo-Rivas, 2017 in Graça, et.al)
emphasizes to recreate and renew educational
practices with new
methodologies to give meaning to educational
change is compulsory to have valuable
impacts on student learning and
skills.
Source: Educaplay. 2021
Applying Educaplay to Teach English Gambar 1. Types of Activities on Educaplay
Paying attention to the explanation and the
analysis above, to teach English fun and foster .
students' creativity, Educaplay can be chosen
as a media in the virtual classes. To apply it,
teachers just sign the platform once in
https://www.educaplay.com/. It is free. After
that, teacher can create activities, play, and
learn more educational games. Davis (2021)
described in addition to easy game design,

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Flexible and Distance Learning, 16(1),


[pp. 108-126].
Holden, J. and Westfall, Philip J.-L. 2010. An
Instructional Media Selection Guide
for Distance Learning – Implications
for Blended Learning Featuring an
Introduction to Virtual Worlds. Second
Edition. the United States of America:
USDLA.
Marshall, Francis. 2019. Virtual classrooms: a
means of digitalizing face-to-face
learning and an alternative to e-
learning? https://www.global-learning-
development.com/2019/04/24/virtual-
classrooms-a-means-of-digitalizing-
face-to-face-learning-and-an-
alternative-to-e-learning.
Munir. 2009. Pembelajaran Jarak Jauh
Source: Davis, V. 2021 Berbasis Teknologi Informasi dan
Gambar 2. Types of Games on Educaplay Kominukasi. Bandung: Penerbit
Alfabeta.
CONCLUSION Ritakumari, Singh. 2019. Educational Media
As an attractive platform, Educaplay can at in Teaching Learning Process Volume
least reduce the difficulty of teachers in 8, Issue III, June, ISSN: 2277-1255
preparing teaching materials and teaching BHARTIYAM INTERNATIONAL
media in carrying out virtual classes. Of JOURNAL OF EDUCATION &
course, the interesting thing about this RESEARCH A quarterly peer
platform is that it has a lot of potential from reviewed International Journal of
several functions. In addition, the platform can Research & Education.
encourage students to learn better and have Stern, J. 2018. Introduction to Online
fun even though they have to study in virtual Teaching and Learning.
classroom conditions. Thus, Educaplay is https://pdf4pro.com/view/intro-to-
valuable for stimulating self-confidence, skill online-teaching-and-learning-v-05-
achievement, understanding knowledge, 5ac581.html.
reflection and argumentation in the learning Technologyedu.com. 2021. Educaplay: Create
process as well as communication interactions Free Educational Games for Your
between teachers and learners. Students.
https://technologyeduc.com/create-
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https://www.coolcatteacher.com/how-
to-make-classroom-games-with-easy-
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