Seminar Proposal Jonathan Ginting Suka
Seminar Proposal Jonathan Ginting Suka
M E T O D E P E M B E L A J A R A N O R I E N TA S I
T R A I N I N G A R E A M E N G G U N A K A N F L I G H T S I M U L AT O R
POLITEKNIK PENERBANGAN INDONESIA CURUG
Ta r. J o n a t h a n G i n t i n g S u k a
D.IV Penerbang 4
N I T: 11 4 1 8 0 1 0
2
Te n t a n g S ay a
D a ft a r i s i
1 2 3 4
Latar Belakang
Di jaman sekarang ini, simulator banyak digunakan dalam berbagai hal – hal dalam
kehidupan manusia, khususnya di bidang yang membutuhkan keterampilan khusus yang
hanya dapat diperoleh melalui praktik atau jam terbang. Penggunaan simulator sangat
efektif sebagai metode belajar untuk mengetahui fungsi, prosedur,dan cara kerja alat atau
unit, terutama untuk pemula..
Latar Belakang
Masalah yang penulis temukan dalam melaksanakan pendidikan di jurusan penerbang PPI Curug, ditemukannya
bentuk cockpit dari salah satu simulator yang tidak sama persis dengan bentuk cockpit pesawat yang sebenarnya,
dan tidak adanya visual ground check point pada simulator.
Berdasarkan latar belakang diatas, penulis tertarik melakukan rancangan alat virtual reality flight simulator yang
juga bertujuan sebagai tugas akhir pendidikan Diploma IV Penerbang Politeknik Penerbangan Indonesia Curug
dengan judul :
“RANCANGAN VIRTUAL REALITY FLIGHT SIMULATOR SEBAGAI PENUNJANG PROSES
PENDIDIKAN TARUNA PENERBANG POLITEKNIK PENERBANGAN INDONESIA CURUG”.
6
Perbedaan Cockpit
Latar Belakang
7
Visual Ground Checkpoint Simulator
Latar Belakang
8
Ru m u s a n M a s a l a h
Tujuan Penelitian
Manfaat Penelitian
Tinjauan Pustaka
the real situation they would have when riding a plane. In this
turbulence, etc.
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that each plane has its own character and its specifications.
then the plane chosen is usually the best Cessna 182 because
Flight Simulator
the plane is the most frequently used by someone who first
the Air Force, Army, and Navy. A military air force would
Virtual Reality
medical class that provides great advantage for medical interns
test platforms.
MASALAH 14
MULAI
PENELITIAN
Metode
ALAT PEMBELAJARAN
MENETAPKAN TUJUAN
DAN TARGET
RANCANGAN
RANCANGAN ALAT DAN
SOFTWARE
Peneliti an
VALIDASI FUNGSI ALAT
DAN SIMULATOR
SELESAI
TIDAK
YA
VALID UJI COBA LAPANGAN
Alat dan Soft ware 15
1. Hardware/Perangkat Keras
a. Laptop/Komputer
b. Flight Joystick/Yoke
c. Phone VR Headset Mounting
d. Android Phone
e. Mouse
2. Software/Perangkat Lunak
f. Flight Simulator
g. SteamVR (Media VR)
h. Vridge Riftcat (Penghubung antara handphone dengan media)
i. FlightSimulatorEarthTiles/Ortho4XP (Untuk membuat photo satelit guna grond check point simulator)
j. Airport Design Editor (Penempatan objek ground checkpoint visual pada flight simulator)
k. OpenStreetMap (Data untuk menempatkan posisi bangunan rumah, sutet, telecom tower, dan pabrik)
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T E RI M A K A SI H