Pert 2 - Ux Laws (1) - 2
Pert 2 - Ux Laws (1) - 2
Nama Pengajar
Pamela Kareen
Modul
Pamela Kareen
Pembelajaran
Yang akan kita bahas pada sesi ini
Hukum di UX
Jakob's Law
Fitt's Law
Hick's Law
Miller Law
Pembelajaran
Yang akan kita bahas pada sesi ini
Postel's Law
Tesler Law
Jakob's Law
Users spend most of their time on other
sites. This means that users prefer your site
to work the same way as all the other sites
they already know.
https://lawsofux.com/
Fitts Law 01
Time; waktu yang
dibutuhkan pengguna
waktu yang dibutuhkan seseorang untuk untuk menyelesaikan task
memindahkan pointer ke area target .
jarak yang panjang dan ukuran target yang
kecil membutuhkan waktu yang lebih lama. Width; Ukuran dari objek
02
RT = Reaction Time
n = number stimuli present
a and b = arbitrary measure depends on
the task Author/Copyright holder: Schnäggli. Copyright terms and licence: CC BY-SA 3.0
https://www.interaction-design.org
Miller's Law
The average person can only keep 7 (plus or minus 2) items in their
working memory.
https://lawsofux.com/
Postel's Law
Be liberal in what you accept, and conservative in what you send.
https://lawsofux.com/
Peak End Rule
People judge an experience largely based on how they felt at its
peak and at its end, rather than the total sum or average of every
moment of the experience.
https://lawsofux.com/
Aesthetic Usability
Effect
Users often perceive aesthetically pleasing design as design that’s
more usable.
Desain yang estetik membuat pengguna tertarik dan percaya desain tersebut berfungsi
dengan baik
Pengguna lebih toleran terhadap kesalahan minor ketika desain estetik
Desain yang menarik dapat menutupi masalah usability dan mencegah masalah ditemukan
ketika digunakan
https://lawsofux.com/
Von Restorff Law
The Von Restorff effect, also known as The Isolation Effect,
predicts that when multiple similar objects are present, the one
that differs from the rest is most likely to be remembered.
https://lawsofux.com/
Tesler Law
Tesler’s Law, also known as The Law of Conservation of
Complexity, states that for any system there is a certain amount
of complexity which cannot be reduced.
Semua proses memiliki kompleksitas yang tidak dapat dihindari, maka dapat diasumsikan
oleh sistem atau pengguna
Mengurangi beban pengguna (desain/penggunaan sistem)
Berhati-hati dalam menyederhanakan antarmuka
https://lawsofux.com/
Tugas 1
Silakan mengerjakan tugas 1 pada https://elearning.bisaai.id/
Dikumpulkan sebelum jam 15.00
Terima kasih!