(Service Design)
Compiled By:
Dr. Arief Rahmana, S.T., M.T., CIPMP.
What is SERVICE?
Intangibility
Nondurable
Good
Inseparability
Durable
Service
Good
Variability
Perishability
Intangible versus Tangible
Tangibles Versus Intangibles
Tangibles Intangibles
Self-service groceries
Automobile
Installed carpeting
Fast-food restaurant
Gourmet restaurant
Auto maintenance
Haircut
Consulting services
SERVICE Development
Ekstraktif
(Primer)
Service
Setiap tindakan atau perbuatan yang dapat ditawarkan oleh suatu pihak kepada
pihak lain, yang pada dasarnya bersifat intangible (tidak berwujud fisik) dan tidak
menghasilkan kepemilikan sesuatu
SERVICE Quality (E=Expectation, P=Perception)
Perception
High
Over Skill Keep UP
P>E P=E
Expectation
Expectation
High
Low
P=E P<E
Low Priority Concentrate Here
Perception
Low
Komponen SERVICE QUALITY
Kualitas Output:
Technical Quality Search Quality, Experience Quality,
and Credence Quality
Functional
Kualitas Penyampaian Jasa
Quality
Keandalan (reliability):
Kemampuan memberikan pelayanan yang dijanjikan dengan segera, akurat, dan
memuaskan
Jaminan (assurance)
Mencakup pengetahuan, kemampuan, kesopanan, dan sifat dapat dipercaya yang
dimiliki para staf, bebas dari bahaya, resiko atau keragu-raguan.
EXPECTED
QUALITY
Gap 5
PERCEIVED
QUALITY
Gap 1 Gap 4
QUALITY DELIVERY EXTERNAL COMM TO
(incl. pre- & post contract) CUSTOMERS
Gap 3
Gap 2
MANAGEMENT PERCEPTIONS OF
CONSUMER EXPECTATIONS
9
A “Gaps” Model of Service Quality
CUSTOMER SERVICE ORGANIZATION
10
SERVICE based on CUSTOMER
CUSTOMER
NEEDS
Proactive Tools: Quality Planning
DEFINITION
DESIGN
DEVELOP-
MENT
PRODUC-
TION
SALES &
SERVICE
DELIVERY
DISPOSAL
What is SERVICE DESIGN?
Service design is the activity of planning and organizing people, infrastructure,
communication and material components of a service in order to improve its
quality and the interaction between service provider and customers. The
purpose of service design methodologies is to design according to the needs
of customers or participants, so that the service is user-friendly, competitive
and relevant to the customers.
Five PRINCIPLE
User-
Co-Creative Holistic Evidencing Sequencing
Centered
Three TOOLS
Customer Service
Personas
Journey Map Blueprinting
Kategori SERVICE DESIGN
1 7 4
Process Line
Style Change Major Service Innovation
Extension
2 5
Service Product Line
Improvement Extension
3 6
Supplementary Major Process
Service Innovation Innovation
Customer PERSONAS
A fictional character who represents the essential
traits of your customers.
Market Profile
Who can use it?
Employees (front desk, concierge,
house-keeping, etc.), managers, ideally
a group of people with different
functions
Customer Journey MAPPING
The process of tracking, describing and understanding customer
experiences over the lifecycle of an encounter. Journey Mapping isn’t just
about understanding what happens to them, but also how they respond
throughout the experience(s)
Service BLUEPRINTING
Five COMPONENT
Customer Actions
1 Include all of the steps that customers take as part of the service delivery process.
Customer actions are depicted chronologically across the top of the blueprint
Support Processes
4 Activities carried out by individuals and units within the company who are not contact
employees but that need to happen in order for the service to be delivered
Physical Evidence
5 These are all the tangibles that customers are exposed to that can influence their
quality perceptions
Service BLUEPRINTING
CUSTOMERS ACTION, memperlihatkan urut-urutan, pilihan-pilihan,aktivitas-
aktivitas dan interaksi yang dihadapi konsumen dalam proses , membeli,
menikmati, dan mengevaluasi suatu pelayanan