DISUSUN OLEH :
DAFTAR ISI.............................................................................................................................2
BAB I. PENDAHULUAN........................................................................................................3
1.1 Latar Belakang...............................................................................................................3
1.2 Rumusan Masalah..........................................................................................................4
1.3 Tujuan Penelitian...........................................................................................................4
1.4 Manfaat Penelitian.........................................................................................................4
1.4.1 Manfaat teoritis..........................................................................................................4
1.4.2 Manfaat praktis..........................................................................................................4
1.5 Batasan Penelitian..........................................................................................................5
BAB II. KAJIAN PUSTAKA..................................................................................................6
2.1 Kajian Penelitian Terdahulu.........................................................................................6
2.2 Kerangka Konseptual....................................................................................................7
2.3 Kajian Teoritis................................................................................................................7
2.3.1 Pengertian Game Online............................................................................................7
2.3.2 Pengertian Pembelajaran............................................................................................9
2.3.3 Pengertian Seni Rupa..............................................................................................10
2.4 Kerangka Pemikiran...................................................................................................12
BAB III. METODE PENELITIAN......................................................................................13
3.1 Desain Penelitian..........................................................................................................13
3.2 Pendekatan Penelitian..................................................................................................13
3.3 Teknik Pengumpulan Data..........................................................................................13
3.3.1 Observasi.................................................................................................................13
3.3.2 Wawancara...............................................................................................................14
3.3.3 Dokumentasi............................................................................................................14
3.4 Teknik Pengolahan dan Penyajian Data....................................................................14
3.5 Teknik Keabsahan Data...............................................................................................15
3.6 Teknik Interpretasi Data.............................................................................................15
DAFTAR PUSTAKA.............................................................................................................16
BAB I. PENDAHULUAN
Guru Siswa
Proses
Pembelajaran
Seni Rupa
Media
Kreativitas
Penyelesaian
Masalah
Penggunaan
Game Online
Pembelajaran
Seni Rupa
Dampak Dampak
Positif Negatif
Motivasi
Belajar
Prestasi
BAB III. METODE PENELITIAN